companiestuta.blogg.se

Far cry 1 ocean of games
Far cry 1 ocean of games










far cry 1 ocean of games

Reflections do not apply to water surfaces like the ocean, streams and ponds, which still use SSR. However, again, the sense is that the implementation is not as robust as it could be. Immersion is added, especially as the player model is visible in these reflections. Ray traced reflections fare better, offering a good upgrade over standard screen-space reflections, enhancing the realism of surfaces - especially on the retro cars in the game. RT shadows are a net gain overall, but the implementation could be much better and the effect is too limited overall. Another negative aspect is the fact that RT shadows - along with much of the post-process pipelines - run at quarter resolution. Also, shadows cast by vegetation or alpha-masked transparencies are also just shadows maps mixed into the RT equivalents. Honestly, ray traced shadows are a bit of a question mark in their effectiveness, because first of all they only apply to sun shadows - so all indoor and artificial shadows are standard shadow maps. How much they add to the presentation depends on the effect. Unfortunately, this is PC-only, but regardless, there are two key effects here: shadows and reflections. Less dramatic but still impressive is water deformation, best highlighted when marine wildlife interacts with the surface - but one element of the game I was really looking forward to was the introduction of hardware-accelerated ray tracing features. There are limitations though, with their low resolution breaking down into noise with fast movement at 60fps. Similar technologies have been seen in Horizon Zero Dawn and Microsoft Flight Simulator to name just two, but the clouds do look good in Far Cry 6, particularly in how they interact with lighting, especially during sunset. For example, the skies are considerably more impressive than prior games thanks to the inclusion of a ray-marched volumetric cloud rendering system. Perhaps this is the Dunia Engine's last stand, but there's no doubt that Far Cry 6 is still a handsome game and some of the new additions to the engine are striking. While gameplay hasn't progressed significantly, there are a range of new graphics features, along with ray tracing on PC and a focus on 60 frames per second on the latest generation of consoles - but also the sense that the game requires further polish to make it everything it can be.

far cry 1 ocean of games far cry 1 ocean of games

Firstly, the latest open world evokes the more lush, jungle terrain of earlier games, while there's also the return of technologies like fire propagation - its omission much lamented in Far Cry 5. The venerable Dunia engine returns once again for the sixth mainline entry in the Far Cry franchise - and there's a certain sense of a series returning to its roots.












Far cry 1 ocean of games